Monday, November 13, 2017

Mind over Matter v0.5 - Release Schedule

Hi everyone,

first of all, sorry for the lack of updates and progress updates for the last two months. I was really busy and a lot of stuff came up so I couldn't work as much on MoM as I wanted. But you have to keep in mind that I'm just one single person who works on it on her free time. I wish I could work on it fulltime like some others but it's just not possible right now.

However enough of this stuff it's time for v0.5! This is going to be the last version before I release v1.0 - the final version of the game. I'm glad that I'm close to finishing it, since I really want to start working on new projects!

Release Schedule v0.5:  
-November 17th: 25$ Patrons
-November 24th: 5$+ Patrons
-December 1st: Public

V1.0 Full version release: Hopefully before Christmas.

Changelog for v0.5:
-Over 50 new renders
-Two clients (they can be met once a week at the meeting room, the first is unlocked from the start, the second has to be unlocked later on.)
-Neighbour content (it's time to put your bitchy neighbour at her place!)
-A few new random events
-You can now continue the main story and go behind the 30 days lock (the final part of the main story comes in v1.0)
-Bugfixes

Friday, September 8, 2017

Mind over Matter v0.4 - Public Release

Hi,

version 0.4 of MoM is now out for public! You can download it here.

To check out the complete changelog click here.
I also updated the screenshot section with some new pictures.

If you find any bugs or if you have any suggestions, please let me know!

Enjoy playing.

Friday, August 25, 2017

Mind over Matter - v0.4 Release Schedule

Hi,

v0.4 just needs a bit more testing and adjustments here and there and then it's ready to go!

Release schedule:
25$ Patrons: 26th August 
5$+ Patrons: 2nd September  
Public Release: 8th September

Changelog:
-27 new renders
-New power: Mind control added (works on Lilly, Jane and Tanisha as well as some other events)
-12 new sex scenes (5 for the male pc and 7 for the female pc)
-A new event at the club for the female pc
-You can now get access to the VIP lounge at the Club 
-Some bugfixes

Notes: Every character that you could corrupt on v0.3 and below should have a sex scene now. Some are a bit short though and will be expanded later on. I didn't get  to finish any meeting room events yet. Rendering images takes about 25% less time now and should speed up my development time a bit.

Friday, July 28, 2017

Mind over Matter v0.3.1 - Public Release

Heya everyone,

version 0.3.1 is now out for public and can be downloaded from here!

The complete changelog since last public release:
-It's now possible to look through other people's stuff without getting caught (for now, only the people you can corrupt and not all of them are complete yet)
-You can now visit the club with Frank at the weekends (most of it is done, but a few things are still missing (like the vip club) )
-Tanisha's corruption path added
-Bad end added, if suspicious gets too high or if you run out of time
-28 new renders in total
-You can press f4 to switch to fullscreen (might distort some stuff though)
-Suspicious slowly decreases over time now
-Some tweaks here and there (bug fixes, spell checking, corruption limit, getting work done can fail, some more text)

Enjoy!

Saturday, July 15, 2017

Mind over Matter - v0.3 Release Schedule

V0.3 is ready and will be send out to my 25$ patron today.

Release Schedule:
Today - 25$  patrons
21th July -  5$+ patrons
28th July - Public Release

Changelog:
-You can now visit the club with Frank at the weekends (most of it is done, but a few things are still missing (like the vip club) )
-Tanisha's corruption path added
-Bad end added, if suspicious gets too high or if you run out of time
-25 new renders in total
-You can press f4 to switch to fullscreen (might distort some stuff though)
-Suspicious slowly decreases over time now
-Some tweaks here and there (bug fixes, spell checking, corruption limit, getting work done can fail now, some more text)

Monday, July 3, 2017

MoM - Language Translations

Heya everyone,

Someone just asked me if I would translate MoM into russian. I obviously can't do it since I can't speak russian.

But it would be really easy to implement and I think it's a good idea to include other languages in my games. So if someone of you is speaking another language, doesn't matter which (could be russian, french, german, polish or whatever), and is interested to do a translation, just contact me and I will send you the text to translate.

(I might even give away free patron rewards for your work)

Tuesday, June 13, 2017

I'm back, finally!

Wow, I'm really glad to sit in front of my computer again!
After a hospital visit and a lot of personal problems I'm finally back and ready to work on my games again. I already posted something about my current situation, about a month ago, at my patreon. I would have liked to post something at my blog too but I didn't had any internet except for my smart phone and for some reason I couldn't log into my blogger account.

But enough of my personal problems. Right now I'm really excited to start working on my game(s) again and the good thing is that I have a lot of free time now, so I will do my best to get the next update for MoM out as fast as possible.

I will also try to be more active from now on and I will post weekly updates about the current development progress on my patreon (I will still post stuff on my blog too, but if you want weekly reports you have to donate at least 1$ at my patreon).

I'm also already collecting suggestions for my next big RPG Maker game. I guess some of you are now thinking: An RPG Maker game again? Or: You barely started working on Mind over Matter and you are collecting ideas for a next game already?
Well, yes. Everything is already planned out. The game mechanics of MoM are all done and all I really have to add are more renders and text.
And yes it's gonna be and rpg maker game, I gained a lot of experience while working on Bandits Assault and I will do a lot of things different and better(!) this time. I will also use the new engine (MV instead of VX Ace).
So MoM should be done within the next few months. It wasn't supposed to be a big game in the first place, it was more like 'a little game where I can try something different and gain some new motivation for my next big game', and hell I'm motivated right now!

So what will be different? What suggestions can you make? Well click me gentle and find out about it!

Thanks again to everyone who supports me! Keep playing naughty games!